Ffxv Comrades Can You Fight Gladio Again
Gladiolus is a party member in Final Fantasy 15 who acts autonomously in boxing. He can rescue party members in Danger condition, invoke link-strikes with Noctis and perform Techniques and use items on himself by the player'southward beckoning. Patch 1.20 added a character swap feature to the master game that can be unlocked via the Ascension. He is the toughest political party member with the most HP and strength.
Gladiolus is also the main playable character in his own DLC episode, and in an added segment to Chapter xiii. His "leisure" activity is Survival, where he nets extra spoils at the ends of battles. Gladiolus can be fought confronting equally an opponent during the tutorial, and optionally at campsites whenever he is in the party in Lucian overworld.
Contents
- one Party fellow member
- 1.1 Stats
- 1.2 Abilities
- 1.2.1 Survival
- ane.2.2 Teamwork
- ane.two.three Techniques
- 1.2.4 Linked attacks
- 1.ii.5 Character bandy
- 1.3 Equipment
- 1.3.ane Greatswords
- i.3.2 Shields
- 1.iii.3 Accessories
- 1.three.4 Attire
- two Nutrient
- 3 Chocobo racing
- 4 Grooming
- 5 Downloadable content
- 6 Gallery
Party member [ ]
In battle, Gladiolus uses greatswords as his Main Arm and can equip shields equally Secondary Arm. He has the highest concrete ability and HP of the group. Though he has a great bargain of Spirit to allow him to outlast magical attacks, he lacks in Magic, which is all-time left to anyone else in the grouping. He is all-time as the tank and the fighter.
Gladiolus has a good range due to his use of greatswords, which he can also throw, and he can thus attack enemies without demand to cover distance in close. His shield comes in handy to bolster his defenses, particularly from long range attackers, and increase his stats further. He tin use his shield as a makeshift knuckle to pound the ground to throw enemies off residuum and strategically attack enemies with the bonus of doubled impairment. He is the worst equipped when fighting aerial enemies, as he has little way of intercepting their flowing offensives, and his intervals compared to gun-wielding enemies see him vulnerable to their attacks.
His skills are centered on supportive, offensive, and defensive deportment. Though he only provides comprehend for Noctis, Gladiolus acts defensively through brute force, kicking away enemies who come up in too close, and even providing embrace, defending himself equally well equally his accuse if they are in shut and nullifying the oncoming attack.
At the beginning of Chapter 8, Gladiolus is considered a invitee during the fight at the power plant—he is simply called Hunter, cannot enter Danger state, and does not appear in the party menu, only otherwise acts like he always does. He also wields the same weapon he had equipped at the cease of Affiliate 6.
Stats [ ]
Gladiolus's statistics, disregarding stat boosts from weapons and attire.
Level | HP | Force | Vitality | Magic | Spirit |
---|---|---|---|---|---|
1 | 534 | 27 | 40 | 7 | 36 |
Abilities [ ]
Equally Noctis'southward party member, Gladiolus learns First Assistance abilities from the Recovery grid in the Ascension that let him recover his own health when low.
Survival [ ]
Gladiolus's skill is Survival, which has him find items during and upon winning battles; the higher the Survival Skill Level, the better items he can find. The chance of finding items is meliorate the more steps the player has taken between battles. Gladiolus can find consumable items similar potions and elixirs and treasures from animal parts to coins and notes. The higher level Survival skill provides improve quality items at the stop of fights, no thing what the outcome is. The number of items he finds tin can exist doubled via abilities learned in the Ascension'southward Exploration filigree.
Survival levels upwardly past running on the field. The player tin can get out the game to run on its own with the controller in a position the party will run in circles to accumulate steps to level up Gladiolus'southward Survival.
Teamwork [ ]
Gladiolus learns the following Teamwork abilities in the Ascension Grid. He will perform these autonomously.
Proper name | Effect |
---|---|
Reflex | Perform a disruptive area of effect greatsword counterattack. Harm modifier: x2. Only use when current HP is low and will only use one time. |
Engage | Perform a powerful pre-emptive greatsword strike. Damage modifier: x2 |
Intercept | Gladiolus guards the player character with a shield when his ain HP is high. Intercept blocks an assail that was going to hit the actor (doesn't matter if the attack was directed at the player specifically or non). Needs to accept shield equipped as secondary arm. Gladiolus can use information technology more than in one case in battle but not back-to-dorsum. |
Antagonize | Perform a disruptive kick while Noctis is defending (no weapon requirement). Harm modifier: x1.5 |
Acute Animosity | Increases Antagonize damage modifier to x2.5 |
The group Teamwork skills also apply to Gladiolus. The linking skills make linked attacks (see below) stronger, whereas the Deathblow abilities have him perform specific abilities on enemies that are in vulnerable land. Which Deathblow Gladiolus uses depends on equipment; if he has a shield equipped, he will only use that. Ultimate Deathblow boosts the damage done.
Techniques [ ]
Gladiolus can larn the following Techniques from the Ascension Grid. They can be invoked by the player, and Noctis can usually do a follow-up-set on with them. Gladiolus starts with the Storm Technique.
Gladiolus excels in bringing on massive directly damage on single targets and controlling crowds of enemies.
Tempest allows him to attack through wildly brandishing his greatsword, spinning beyond the field with an opening swing, indirectly hurting enemies in his path, before finishing with a mighty swing on the designated target; depending on the situation, information technology comes in handy as either a oversupply-controlling technique, or a multi-striking impairment attack with no excessive cost. Information technology requires accuracy and strategic placement to properly realize its full effect. The critical version adds an additional opening swing. It costs a single tech bar.
Dawnhammer brings Gladiolus to prepare a mighty downwards slash capable of inflicting a critical hit and Interruption. It is peculiarly useful for breaking appendages; having Noctis following in for the additional attack further increases its chances. The strike tin can miss agile enemies. It costs ii tech confined.
Cyclone causes Gladiolus to slam the ground with his shield, delivering an area-of-issue shockwave. He then holds upwardly his sword, creating a temporary warp-signal for Noctis. Warping to it volition take Noctis spin effectually the sword repeatedly earlier swinging it himself. Gladiolus needs a shield equipped. Information technology costs two tech confined.
Purple Guard makes Gladiolus stomp the footing around him before calling Noctis to him, immediately giving him Serene condition. This allows Noctis makeshift sanctuary from enemy attacks and expedited HP/MP regeneration. Noctis can expect around ten seconds, walk abroad, or charge back into battle with a prompt unleashing a follow-upwards attack. This cannot bring Noctis out of Danger. Gladiolus needs a shield equipped. It costs a single tech bar.
Impulse has Gladiolus suspension briefly, wielding his weapon in front of him, and promptly cutting a quick slash from left to right. The cut unleashes a wide, sweeping and shredding vacuum that hits all in the vicinity in front of him with massive damage multiple times. Information technology is especially useful for bringing down tanks of enemies with enormous amounts of HP, clearing out numbers of enemies who have power in groups, and for quickly wrapping up battles when the opportunity arises. This technique often deals 9,999 impairment, particularly when critical blows are landed, and can easily deal more if Gladiolus's Limit Break node is activated. It costs three tech bars.
Limit Pause lets Gladiolus interruption the harm limit of ix,999 damage with his Techniques. Forth with Impulse, Dawnhammer is as well capable of soaring by the limit.
Linked attacks [ ]
When parrying an enemy'southward attack (called link-strike) or blindsiding them as Noctis wielding either a one-handed sword, polearm or a greatsword, Gladiolus has a chance to join in for a linked attack. Gladiolus must be near Noctis (with Friendship Band equipped, he can be a picayune further away), not incapacitated and not amid performing another action. He has one link-strike per weapon type, but various blindside links; if a bang link triggers with Gladiolus the game chooses randomly which attack to use, although some require Gladiolus to have a shield equipped as a secondary arm to appear. Linked attacks just happen in the main game when playing as Noctis.
Player'southward weapon | Gladiolus's weapon | Blazon | Clarification |
---|---|---|---|
Sword | Greatsword | Link-strike | Gladiolus pulls Noctis abroad from the enemy the quondam just parried and strikes it. |
Sword | Greatsword | Blindside | Gladiolus rushes in and attacks Noctis'southward target over his caput while Noctis grouches down. |
Sword | Greatsword | Bang | Gladiolus rushes in and takes Noctis'due south hand, flinging him into the air. Noctis strikes the enemy with his one-handed sword in the air while Gladiolus attacks with his greatsword below. |
Sword | Shield | Bang | Noctis grouches and Gladiolus uses him as a "launching pad" to jump into the air and fustigate the enemy with his shield. |
Polearm | Greatsword | Link-strike | Gladiolus lowers his sword to the footing, Noctis steps on it and Gladiolus launches him as they assault the enemy together. (Video) |
Polearm | Greatsword | Bang | Noctis cartwheels away from the opponent to brand room for Gladiolus who attacks Noctis's target together with him. |
Polearm | Greatsword | Blindside | Gladiolus grabs Noctis and spins and then throws him at the enemy before following with a strike of his own. (Video) |
Polearm | No weapon[annotation 1] | Bang | Noctis grabs onto his spear and acts as a weight when Gladiolus picks upwards the spear with Noctis all the same on it to attack the enemy. Noctis lands on Gladiolus'southward dorsum and hops back down. |
Greatsword | Greatsword | Link-strike | Gladiolus and Noctis stand adjacent and assault Noctis's target in unison. (Video) |
Greatsword | Greatsword | Blindside | Noctis attacks and and then throws his greatsword into the air. Gladiolus comes upward from behind, grabs Noctis's weapon and dual-wields greatswords every bit he descends upon Noctis's target. |
Greatsword | Greatsword | Bang | Noctis and Gladiolus attack Noctis's target in unison with their greatswords. |
Greatsword | Shield | Blindside | Noctis uses the shield Gladiolus is property out horizontally every bit a stepping rock to set on the enemy. |
- ↑ May need shield equipped to trigger
In Episode Gladiolus, Gladiolus has 3 blindside links with Cor, and the actor can do them 1 after another, unlike in the main game. Linking v times earns the Primary and Pupil achievement/trophy.
- Gladiolus strikes an enemy with his greatsword and Cor climbs onto his dorsum and does a jumping set on on the enemy with his katana.
- Gladiolus strikes an enemy and Cor comes upwardly from behind for a follow-up assail.
- Gladiolus and Cor set on Gladiolus's target in unison, Cor doing a niggling somersault.
Character swap [ ]
The power to character-swap to Gladiolus during battle is unlocked in the Ascension Grid for twenty AP. Gladiolus attacks with a straightforward, somewhat-slow but decently-ranged 4-swing blitz with his greatsword. The opening swing is altered depending on his position and the target'due south, and can also alter by tilting the analogue stick while attacking, sprinting, or attacking after rolling or blocking. Like Noctis, Gladiolus has a simple downward slam for an aerial attack. Past tilting the movement stick abroad from his target, Gladiolus can toss his sword towards them (his merely ranged attack), or, if holding the assault button, charge his greatsword in a like manner to Noctis (though his swing is quicker).
Gladiolus lacks a stamina estimate, and thus tin can sprint indefinitely. He has 100 base MP, and like Ignis, he constantly loses MP when property the stage push button, simply recovers it very quickly. His Stasis catamenia is much shorter than Noctis's, and he cannot dodge-roll or brace attacks in Stasis. Unlike Noctis and Ignis, Gladiolus blocks attacks with his shield, and tin still do so without 1 equipped. There are only a handful of attacks that can't be blocked with Gladiolus's shield, which are typically the same attacks Noctis can't phase through (often AOE attacks); attempting to block them will stagger him briefly and may inflict damage.
By blocking enemy attacks, taking damage, or blocking attacks at the last second, Gladiolus can build up his "rage" meter to increase his impairment output with a maximum potential of quadruple damage. Blocking attacks at the last second volition likewise get out the enemy vulnerable and bring upward a visual counterattack prompt, which unleashes a strong sword swing. The rage meter drains slightly after every attack Gladiolus performs, and will automatically begin to bleed during battles.
Gladiolus has a "valor" gauge, rather than an machine-charging Technique bar, that can be built by chaining regular attacks. Once full, a Glaive Art can exist performed. The gauge can be filled multiple times and each full gauge volition unlock a more powerful Glaive Art. The valor gauge resets after battles.
Gladiolus can't attack with his shield or use magic. He cannot utilize his Magic stat in whatsoever way, and does not benefit from the passive abilities of his shields; withal, his equipped shield will be shown in his block animation, and he all the same benefits from whatsoever raw stat bonuses. Like Ignis and Prompto, Gladiolus has Impervious by default when he is playable (Noctis needs to unlock it in Ascent for 333 AP), and has a bigger recovery window than Noctis. Impervious negates the harm the actor just took from some attacks past pressing the contrivance button just later getting struck, fifty-fifty restoring Max HP or canceling an ailment inflicted past the set on.
Equipment [ ]
Greatswords [ ]
Deadening, nonetheless powerful, 2-handed swords. Like shooting fish in a barrel to make enemies blanch.
Clarification
Name | Attack | Critical | Modifiers/Notes | Value | Obtain |
---|---|---|---|---|---|
Two-handed Sword ( 2-paw Sword ) (recurring) | 48 | 2 | Max HP: +53 +xv% damage per additional enemy inside 65 feet radius (max + 100%) | Buy: 50 Sell: 25 | Default: Gladiolus, Noctis at start of game Store: Ch.one–8: Hammerhead |
A greatsword forged for contesting many foes at once. The blade inflicts greater damage when surrounded by foes. | |||||
State of war Sword ( War Buster ) (recurring) | 78 | two | Max HP: +65 10% chance to inflict Compromised | Purchase: 150 Sell: 75 | Shop: Ch.i–eight: Hammerhead, Galdin Quay, Prairie Outpost |
A greatsword with added heft, made to inflict stunning blows that deprive foes of their defense. | |||||
Blade of Brennaere ( Brennaere ) (recurring) | 131 | two | Max HP: +82 Burn Resistance: 27% Inflicts Burn down-based damage | Buy: 300 Sell: 150 | Observe: Western valley of the Three Valleys (Leide; ) Shop: Wiz Chocobo Post, Coernix Station - Cauthess |
A greatsword with burn down in its core. Foes vulnerable to fire best beware. | |||||
Claymore (recurring) | 156 | ii | Max HP: +98 Vitality: +32 | Buy: 600 Sell: 300 | Shop: Taelpar Rest Expanse, Lestallum |
Ore that increases vitality is forged into the blade, granting the wielder a defensive boon. | |||||
Force Stealer ( Force Eater ) (recurring) | 210 | 2 | Max HP: +202 Max MP: +6 Absorbs elemental free energy when dealing the finishing accident to an enemy | Buy: — Sell: 1 | Trade: Caem Carrot x4 at Greatcoat Caem farm |
A unique greatsword crafted with Insomnian technology. It absorbs the elemental powers of defeated foes. | |||||
Hardedge ( Hard Billow ) (recurring) | 244 | two | Max HP: +153 +eighty% breakage on body parts/appendages | Buy: 1500 Sell: 750 | Find: Alstor Slough in Duscae by a shack south from Pullmoor Haven ( ), Daurell Caverns (near the area where the party points out the scaffolding and ladder, where hecteyes and a necromancer spawn) Shop: Lestallum, Verinas Mart - Ravatogh, Ch.seven: Imperial vendor outside Steyliff Grove |
A greatsword that cuts with the precision of a scalpel. Allows the wielder to destroy appendages with greater ease. | |||||
Thunderbolt | 345 | two | Max HP: +246 Lightning Resistance: 29% Inflicts Lightning-based damage | Buy: 5000 Sell: 2500 | Observe: Malmalam Thicket (earlier the first clearing; ), Pitioss Ruins Shop: Altissia, Cartanica, Tenebrae, Zegnautus Proceed |
A greatsword with electricity crackling in its blade. Foes vulnerable to lightning all-time beware. | |||||
Duel Code | 370 | 2 | Max HP: +468 +50% harm to lone enemies inside 65 feet radius | Buy: — Sell: 7500 | Find: Ch.fifteen: Daurell Caverns maze (Level 20 camp) |
A greatsword that was forged for single gainsay. It inflicts greater impairment on lone foes. | |||||
Forcefulness Stealer Ii ( Force Eater 2 ) | 463 | 2 | Max HP: +308 Max MP: +eleven Absorbs elemental energy when dealing the finishing blow to an enemy | Buy: — Sell: 1 | Upgrade: Give Force Stealer to Cid with a Monster Claw |
A unique greatsword crafted with Insomnian technology. It absorbs the elemental powers of defeated foes. | |||||
Hyperion (recurring) | 496 | 2 | Max HP: +310 +15% damage per additional enemy within 65 anxiety radius (max + 100%) | Buy: 8000 Sell: 4000 | Default: Gladiolus in Ch.14 Shop: Ch.xiv: Hammerhead, Kingsglaive Base of operations Camp (Windows/Imperial Edition) |
A greatsword forged for contesting many foes at in one case. The blade inflicts greater impairment when surrounded by enemies. | |||||
Afrosword | 503 | two | Max HP: +287 Spirit: +54 Changes battle music to Timed Quest music when equipped to Noctis or Gladiolus and controlling them | Buy: — Sell: — | Merchandise: 1000 QP at Prize Exchange at Timed Quests (but ane) |
A synth-heavy sword guaranteed to give its wielder The Spark and make them Unstoppable against enormous enemies. | |||||
Patch notes: Added in 1.09 | |||||
Iron Duke | 581 | ii | Max HP: +153 | Purchase: — Sell: 5000 | Detect: Ch.fifteen: due south edge of the southeastern 'valley' of the Three Valleys ( ) Reward: A Legend Is Born (Randolph) |
A crude but robust greatsword that dispenses with enchantments. It is designed with simple destruction in mind. | |||||
Dominator | 583 | 2 | Max HP: +298 Dark Resistance: 32% Low-cal-elemental | Buy: — Sell: 6000 | Find: Ch.xv: West of Coernix Station - Alstor (past an abandoned utility building; ), Ch.15: Keycatrich Trench maze |
A greatsword infused with holy light. It'south deadly when used confronting daemons, who fright all that is sacred. | |||||
Apocalypse (recurring) | 597 | 2 | Max HP: +403 Damage bonus when the wielder has low HP: Damage + (30 + ninen% where northward is every percentage point reduction under 30% HP) | Purchase: — Sell: 10000 | Observe: Ch.15: Balouve Mines maze (Level 10 military camp) |
A blade that seeks to safeguard its master past becoming deadlier when the wielder's health wanes. | |||||
Masamune (recurring) | 88 | 2 | Max HP: +49 xx% take chances of inflicting 30% Max HP impairment when the target's HP is full (damage is capped at 9999) | Buy: — Sell: — | Download: Pre-order bonus, Weapon: Masamune (FFXV) DLC |
A relic from a faraway land, this sword sometimes inflicts massive harm against an uninjured foe. | |||||
Genji Bract | 426 | ii | Max HP: +357 Stays in inventory from the outset of a new game | Buy: — Sell: — | Download: Complete Final Fantasy Xv: Episode Gladiolus |
A fellow dueled with the Blademaster and suffered defeat. This was his katana. Forged in a foreign land, this glaive ends a flurry of attacks with a deadly coup de grâce. | |||||
Dodanuki | lxxx | ii | Force: +46 Reduces enemy defense with each slash | Purchase: — Sell: — | Download: Microsoft Store preorder bonus for Concluding Fantasy 15: Windows Edition |
Sleek sword crafted by a bladesmith from a foreign land. Reduces enemy defence with each slash. | |||||
Garuda'due south Hurting ( Garuda Pain ) | 456 | two | Max MP: +6 Strength: +22 Vitality: +24 Magic: +29 Spirit: +20 Strengthened aeriform attacks | Purchase: — Sell: 1 | Trade: 1x Claymore & 1x Vortex Feather & 10 Allagan Tomestones at Y'jhimei's trading post in Perpetouss Continue Can be purchased once |
A greatsword that houses the raging ability of the Lady of the Vortex. Inflicts great impairment with aerial attacks. | |||||
Patch notes: Added in patch 1.27 for Adventurer from Some other World | |||||
Pain of the Vortex ( Vortex Hurting ) | 572 | 100 | Max MP: +60 Strength: +31 Vitality: +31 Magic: +31 Spirit: +22 Deals 50% more damage with aerial attacks Aerial warping MP toll halved Always inflicts a critical hit Glows green in battle | Buy: — Sell: i | Merchandise: 1x Garuda'southward Pain & 4x Vortex Feathers & 1x Adamantite & xx Allagan Tomestones OR merely 99x Allagan Tomestones at Y'jhimei's trading mail service in Perpetouss Go on Can exist purchased once |
A greatsword that unleashes the raging power of the Lady of the Vortex. Inflicts great aeriform damage and reduces aeriform MP consumption. | |||||
Patch notes: Added in patch 1.27 for Charlatan from Another World | |||||
Mutant Rakshasa Bract ( Rakshasa'due south Sword ) (recurring) | 328 | three | Max HP: +124 Max MP: +32 Forcefulness: +25 Magic: +52 Spirit: +21 Nighttime Resistance: 58% When wielded in battle, the blade exudes red miasma. The warp-strike is the same every bit with the Blade of the Mystic royal arm; the blade sends out three projections that impairment the target before Noctis warps. The warp-strike also ignores greatsword resistances/weaknesses | Purchase: — Sell: — | Download: Consummate Last Fantasy Xv: Episode Ardyn |
A blade patterned later the one wielded by Ardyn. Transforms warp-strikes into multi-striking attacks. |
Shields [ ]
Gladiolus cannot brand use of shields' passive abilities.
Proper name | Attack | Critical | Modifiers/Notes | Value | Obtain |
---|---|---|---|---|---|
Kite Shield (recurring) | 52 | 1 | Vitality: +15 Shot Resistance: 8% Recovers 50 HP per Blink | Purchase: 300 Sell: 150 | Store: Wiz Chocobo Post, Coernix Station - Cauthess |
A common, easy-to use shield. Executing Blink restores a small amount of health. | |||||
Absorb Shield | 83 | 1 | Max MP: +ten Vitality: +30 Shot Resistance: 12% Absorbs elemental free energy when dealing the finishing blow to an enemy | Buy: — Sell: 1 | Trade: Caem Carrots x4 at Greatcoat Caem farm |
A unique shield crafted with Insomnian technology. It absorbs the elemental powers of defeated foes. | |||||
Patch notes: Was made sellable in Patch 1.03 | |||||
Water ice Shield (recurring) | 93 | one | Vitality: +18 Shot Resistance: 10% Ice Resistance: 22% +30% HP Recovery Charge per unit for 5 seconds afterward taking Ice damage | Buy: 800 Sell: 400 | Shop: Taelpar Remainder Area, Lestallum |
A shield that increases ice resistance, especially when raised. Taking water ice damage greatly boosts the bearer'southward wellness recovery. | |||||
Thunder Shield (recurring) | 111 | one | Vitality: +21 Shot Resistance: 12% Lightning Resistance: 24% x4 Critical Rate for 5 seconds afterward taking Lightning damage | Buy: 1500 Sell: 750 | Shop: Verinas Mart - Ravatogh, Ch.7: Imperial vendor exterior Steyliff Grove |
A shield that increases lightning resistance, specially when raised. Taking lightning damage greatly boosts the bearer's critical striking rate. | |||||
Flame Shield (recurring) | 126 | 1 | Vitality: +22 Shot Resistance: 9% Fire Resistance: 21% +300 Strength for 5 seconds after taking Fire damage | Buy: 1500 Sell: 750 | Shop: Verinas Mart - Ravatogh, Ch.7: Purple vendor outside Steyliff Grove |
A shield that increases fire resistance, peculiarly when raised. Taking burn down damage greatly boosts the bearer's strength. | |||||
Hero's Shield (recurring) | 144 | 1 | Vitality: +25 Shot Resistance: 22% -30% damage from bullets | Buy: 5000 Sell: 2500 | Find: Crestholm Channels, Pitioss Ruins Shop: Altissia, Cartanica, Tenebrae, Zegnautus Keep |
A shield that increases ballistic resistance, especially when raised. | |||||
Absorb Shield II | 167 | ane | Max MP: +15 Vitality: +38 Shot Resistance: 12% Absorbs elemental energy when dealing the finishing accident to an enemy | Buy: — Sell: i | Upgrade: Requite Cid the Absorb Shield along with a Spiked Armor |
An upgraded version of a unique shield crafted with Insomnian applied science. Information technology absorbs the elemental powers of defeated foes. | |||||
Patch notes: Was fabricated sellable in Patch 1.03 | |||||
Black Prince | 175 | 1 | Vitality: +32 Shot Resistance: 13% Dark Resistance: 22% +300 Magic for 5 seconds after taking Darkness damage | Purchase: 10000 Sell: 5000 | Observe: Pitioss Ruins Shop: Meldacio Hunter HQ, Ch.fourteen: Hammerhead, Kingsglaive Base of operations Campsite (Windows/Royal Edition) |
A shield that boosts darkness resistance, especially when raised. Taking darkness damage boosts the bearer's magic. | |||||
Power Shield | 176 | 1 | Vitality: +vi Shot Resistance: 11% | Buy: 600 Sell: 300 | Find: Crater in Kelbass Grasslands southeast from Lestallum ( ) Shop: Taelpar Rest Expanse, Lestallum |
A shield woven with elements that lend forcefulness and protection to the bearer, greatly enhancing assault. | |||||
Wizard Shield | 225 | 1 | Vitality: +34 Magic: +99 Shot Resistance: 12% | Buy: — Sell: 6000 | Discover: Insomnia (Windows/Royal Edition: ), Ch.15: Near entrance to the Rock of Ravatogh ( ), Ch.15: Keycatrich Trench maze |
A shield woven with elements that lend magical strength to the bearer, profoundly empowering spells. | |||||
Custodianship Shield (recurring) | 292 | ane | Vitality: +55 Shot Resistance: 11% 10% chance to nullify any incoming damage | Buy: — Sell: 10000 | Find: Ch.fifteen: Steyliff Grove maze (Level 59) |
A mighty shield said to have been borne by the gods themselves. Information technology tin sometimes completely block an attack. | |||||
Ziedrich ( Seydlitz ) (recurring) | 327 | 1 | Vitality: +fifty Shot Resistance: 14% +200 Strength for 3 seconds afterward Blinking (effect triggers but for Noctis) | Buy: — Sell: 7500 | Reward: Legend Wrapped in an Enigma (Randolph) |
A shield formed from many layers of armor. Executing Blink boosts assail force. | |||||
Medjay Assassin's Shield | 202 | 0 | +200 Strength for 3 seconds after blocking (effect triggers only for Noctis) | Buy: — Sell: 0 | Reward: Assassinator'southward Festival treasure chase (no longer bachelor) |
A shield once wielded past a legendary Assassinator of the sands. Significantly increases damage dealt after blocking an attack at the last second. |
Accessories [ ]
Some accessories are sectional to Gladiolus.
Name | Effects | Value | Obtain |
---|---|---|---|
Friendship Band ( Friendship Misanga ) | Increases link-strike activation radius | Purchase: — Sell: 1000 | Find: Balouve Mines, Greyshire Glacial Grotto, Crestholm Channels (player must exist Lv.35+ for it to appear) |
An accessory that can exist worn by Noctis'southward friends. Wearers tin unleash link strikes fifty-fifty over not bad distances. | |||
Megaphone | HP Recovery Rate +10% for the whole political party. Max HP Recovery Charge per unit unaffected. | Buy: — Sell: 1000 | Detect: The Myrlwood (northern point of the large surface area subsequently entering the forest; Map) |
An accompaniment exclusively for Gladio. Increases the party's HP recovery. | |||
Black Belt | +50% harm to larger enemies | Buy: — Sell: one thousand | Observe: Ch.15: Greyshire Glacial Grotto maze (Level 4) |
An accompaniment exclusively for Gladiolus. Significantly increases attacking force when fighting massive foes. | |||
The Tall'due south Talisman | Max HP +10; Max MP +10; HP Recovery Rate +ten%; Force +10; Vitality +10; Magic +ten; Spirit +10; Shot Res. +x%; Fire Res. +x%; Water ice Res. +x%; Lightning Res. +ten%; Night Res. +x%; Increases the growth rate of valor estimate. | Buy: — Sell: — | Reward: Affiliate 14 quest Relics of the Empire. But one available Download: Exclusive to Last Fantasy XV Royal/Windows Edition |
Amulet infused with the power of the Lucii. Accelerates the rate at which Gladiolus'due south valor increases. |
Attire [ ]
Proper noun | Image | Effect | Obtain |
---|---|---|---|
Crownsguard Fatigues ( Royal Guard Unit Combat Uniform ) | Max HP +20% | Default | |
The battle garb of the Crownsguard. Designed to protect the wearer and increment their health. | |||
Crownsguard Fatigues (No Jacket) ( Majestic Guard Unit of measurement Combat Uniform (No Jacket) ) | Strength +20%; Magic +20% | Default | |
The battle garb of the Crownsguard, without the jacket. Designed to boost the wearer's strength in combat. | |||
Casual Outfit | Immune to Enfeebled, Disenchanted, Burnt, Frozen, Shocked | Default | |
Unproblematic, casual clothes. Designed to reduce against stat-reducing status ailments. | |||
Casual Outfit (No Jacket) | Critical Rate +twenty% | Default | |
Unproblematic, casual clothes, without the jacket. Allows the wearer to move freely and land disquisitional hits more easily. | |||
Kingsglaive Garb ( The King'southward Swords Clothing ) | Vitality +30%; Spirit +xxx% | Main Quest: Reunion and Recovery | |
Clothes worn by the Kingsglaive. The inner lining defends confronting physical blows and invigorates the wearer's spirit. | |||
Kingsglaive Garb (No Jacket) ( The King's Swords Clothing (No Jacket) ) | HP Recovery Rate +6% | Principal Quest: Reunion and Recovery | |
Dress worn by the Kingsglaive, minus the jacket. Allows the wearer to move freely and recover their strength faster. | |||
Thermal Suit ( Rut-Resistant Protective Clothing ) | Max HP +xx%; Immune to Burnt; Immune to Burn elemental harm | Only during A Precious Source of Power (primary quest) and hunts occurring inside the power plant. Permanently unlocked when picked up from outside the power station in Chapter xv | |
An extra thick, heat-resistant arrange specially designed to increase the wearer'south health and provide protection from fire. | |||
Magitek Exosuit ( Magitek Invincible ) | Makes the wearer invincible for a fourth dimension. For mechanics, see hither. | Added in patch one.13 | |
A special suit recovered and repurposed past Cid. Uses magitek energy to generate a barrier that wards the wearer from damage. | |||
Rugged Attire ( Wild Outfit ) | Strength +30%; Vitality -30%; Boosts item drop rate | Score 500,000+ pts in Score Attack Mode in Final Fantasy XV: Episode Gladiolus. | |
This ensemble puts Gladiolus in tune with his wild side and exposes his upper body, boosting his strength and perception while reducing vitality. | |||
Medjay Assassin'south Robe | Immune to Instant Expiry | Obtained from the Assassin's Festival (no longer available) | |
Designed to meliorate mobility, these robes protect the wearer from sudden decease. | |||
Glamour Prism: Roegadyn | Vitality +24%; Spirit +50% | Complete Adventurer from Another World | |
A small-scale crystal with an prototype of Roegadyn garments sealed inside. Enhances vitality and spirit. | |||
Patch notes: Added in patch one.27 |
Food [ ]
Gladiolus's tastes reflect his nature as an outdoorsman, enjoying wild game cooked with the bare essentials and seasoned with the gathered flora of the surrounding area. He especially enjoys meaty dishes, a majority of them skewers, and is fond of Cup Noodles. Much of the game that compose his favorites are powerful monsters ranging from bulettes to behemoths, and some of the fish he enjoys are among the more than challenging to land. The sidequest "A Perfect Cup" requires the player to hunt down either a Karlabos, a Zu, or a Behemoth, for the pursuit of sharing with the team the "existent" feel of feasting on a cup of noodles. Eating Gladiolus's favorite nutrient at campsite empowers his Techniques.
Chocobo racing [ ]
Gladiolus is the second chocobo racing opponent after winning against Prompto. Winning confronting him scores the Destria Medal, and makes Chocobo Hoops available. The Xelphatol Pear can exist found on his course.
Tough Gladiolus is tougher than Prompto, the player should win without the need to level upwards their chocobo much or feed it greens, though these volition make the task easier.
Gladiolus will as well race alongside Prompto and Ignis in "Full Field", but if the player can win confronting Ignis, they should be able to do this course every bit well.
Preparation [ ]
The player can train with Gladiolus on campsites. New grooming levels are unlocked as the player levels upwards, and the Final Trial is open in Chapter xv. Completing a training session earns 5 AP. Gladiolus does non announced in the bestiary and Ignis is not available to use Analyze, and thus information technology is incommunicable to observe Gladiolus'southward preparation stats.
Downloadable content [ ]
Gladiolus has a downloadable episode where the player takes control of him direct. Gladiolus faces Gilgamesh, and fight alongside Cor.
Gladiolus's gainsay style functions the same as his graphic symbol bandy in the normal game, though the episode's font manner is unique. The valor gauge won't reset later on fights. In certain areas, Gladiolus tin utilize stone pillars every bit weapons. Enemies volition flash red when executing unblockable attacks.
Gallery [ ]
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Source: https://finalfantasy.fandom.com/wiki/Gladiolus_%28Final_Fantasy_XV_party_member%29
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